Non-Distorting Pixel Shader [VrChat]
A pixel shader (mainly created for VrChat) that does not distort/change resolution depending on camera distance, meaning your pixelated character will look the same from most angles. Included in base pack is a simple unlit shader with pixelation inlcuded as well as an outline version for those who want one but didn't export with one already. For many bonus features like multi-tone filters, basic multiply and shadowmask cel-shaders, and a better chance of convincing me to make another effect for this pack, then you can buy the premium version, which includes some examples and effects to try out on your character (trust me they're actually really fun to mess with, my personal favorite is the gameboy). Currently only written to work in built-in render pipeline.
Demo/Breakdown of shader (recommended to watch before messing with material properties, as some are not very well explained out of the box): https://youtu.be/StAZdr2DbG4
For any questions (not answered elsewhere) or inquiries, hit me up on discord or on Twitter (X...): @Toman800
A pixel shader intended for use on single characters. Primarily for use in VrChat.